## Studio Fact Sheet

Location Québec City, Québec, Canada

Founded April 2016

Team size 26

## History

### Early history

After spending a year working evenings and weekends to prototype The Messenger, Sabotage was founded in April 2016. Over the next two years, the team went from three to ten people, all gathering around the idea of creating modern games that encapsulate what made retro titles so compelling. The Messenger was released in August 2018, published by Devolver Digital, and was critically acclaimed, earning many accolades and awards, including a prestigious Game Award for Best Debut Indie Title.

### Now

The Sabotage team is now complete, counting 23 cherry-picked members, fully dedicated to creating their own definitive editions of the genres they loved as kids. Just like The Messenger is the Sabotage take on the action platformer, the team is now working on Sea of Stars, a turn-based RPG set in the same universe. Our team is composed of self-driven artisans who seek to be unleashed rather than controlled. Even though the vision for each game is clearly defined, everyone is given the tools and encouragement to express themselves in bringing everything they want both to the company’s culture and to our games.

[READ THE FULL STORY](/content/story/index.html)

## Photos

- 
- 
- 
- 
- 
- 
- 
- 
- 
- 
- 
-

## Logos & flags

- 
- 
- 
- 
- 
- 
- 
-

## Team

### Thierry Boulanger
#### Co-Founder / Creative Director

-

### Philip Barclay
#### Executive Producer / Partner

-

### Philippe Dionne
#### Level Designer

-

### Sylvain Cloutier
#### Gameplay Programmer

-

### Frédérik Rodrigue
#### Gameplay Programmer

-

### Jeakim Hamel
#### Technical Artist

-

### Pier-Luc Girard
#### Gameplay Programmer

-

### Michaël Lavoie
#### Level Artist

-

### Jean-Luc Savard
#### Lead Animator & Character Artist

-

### Savannah Perron
#### Animator & Character Artist

-

### Eric W. Brown
#### Composer & Audio Designer

-

### Carl Dubreuil
#### Integrator

-

### Bruno Moraes
#### Animator & Character Artist

-

### Martin Paré
#### Animator & Character Artist

-

### Jean-Bernard Filion
#### UX & Graphic Designer

-

### Axel Béliveau
#### Level Artist

-

### Bryce Kho
#### Senior Concept Artist

-

### Anne-Marie Brassard
#### Administrative Coordination

-

### Mathieu Dionne
#### Content & Community Manager

-

### Stéphane Rabattu
#### Character Artist

-
