Studio Fact Sheet

Location Québec City, Québec, Canada

Founded April 2016

Team size 26

History

Early history

After spending a year working evenings and weekends to prototype The Messenger, Sabotage was founded in April 2016. Over the next two years, the team went from three to ten people, all gathering around the idea of creating modern games that encapsulate what made retro titles so compelling. The Messenger was released in August 2018, published by Devolver Digital, and was critically acclaimed, earning many accolades and awards, including a prestigious Game Award for Best Debut Indie Title.

Now

The Sabotage team is now complete, counting 23 cherry-picked members, fully dedicated to creating their own definitive editions of the genres they loved as kids. Just like The Messenger is the Sabotage take on the action platformer, the team is now working on Sea of Stars, a turn-based RPG set in the same universe. Our team is composed of self-driven artisans who seek to be unleashed rather than controlled. Even though the vision for each game is clearly defined, everyone is given the tools and encouragement to express themselves in bringing everything they want both to the company’s culture and to our games.

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Team

Thierry Boulanger

Co-Founder / Creative Director

Philip Barclay

Executive Producer / Partner

Philippe Dionne

Level Designer

Sylvain Cloutier

Gameplay Programmer

Frédérik Rodrigue

Gameplay Programmer

Jeakim Hamel

Technical Artist

Pier-Luc Girard

Gameplay Programmer

Michaël Lavoie

Level Artist

Jean-Luc Savard

Lead Animator & Character Artist

Savannah Perron

Animator & Character Artist

Eric W. Brown

Composer & Audio Designer

Carl Dubreuil

Integrator

Bruno Moraes

Animator & Character Artist

Martin Paré

Animator & Character Artist

Jean-Bernard Filion

UX & Graphic Designer

Axel Béliveau

Level Artist

Bryce Kho

Senior Concept Artist

Anne-Marie Brassard

Administrative Coordination

Mathieu Dionne

Content & Community Manager

Stéphane Rabattu

Character Artist